In an effort to educate visual effects artists on various techniques, we dutifully write up a Camera Shake Citation to "The Sentinel," the 2006 thriller directed by Clark Johnson, and starring Michael Douglas. In the offending scene, a helicopter comes under attack from a surface to air missile, and gets blown out of the sky.
So what's wrong with this camera shake? Let's first analyze why the camera would be shaking in the first place.
The visual effects artists' job, in this case, is to make you believe that a giant helicopter just got nailed by a missile in real life, and the filmmakers set up this elaborate stunt, in real life. So we need frame this shot like a pyrotechnics stunt that was filmed.
Let's assume that the camera photographing this event is in another helicopter at about the same altitude. With the intensity of the explosion, it's a near certainty that the shockwave would affect the camera's position in some way. However, at this range, the shockwave would take a few moments to reach the camera.
Unfortunately, the camera shake begins at the very first sign of fire. And fire doesn't cause a camera to shake. A shockwave of air blows a camera fixed to a tripod, or held by a camera operator, backward, and ultimately forces the camera to bobble up and down. If the camera is on a tripod, the movement will be largely be up and down (tilt). If the camera is handheld, the blast would force movement in both pan and tilt, and dutch (rotation).
If the digital artist had delayed the camera shake a few more frames (let's say, four), it would have lent the shot a much more realistic feel. Subconsciously, the viewer accepts the fact that a blast of air needed a few frames to reach the camera.
In addition, it would have made the scale of the shot feel much bigger. With the camera shake starting on the precise start of the event, it makes the event feel small, more intimate. To give an explosion shot more gravitas, make sure you give enough time for a shockwave to actually hit the camera's position before starting to shake the camera.
Next time one of those "World's Scariest Explosions" programs (yes, that's a real show) is on television, make sure to watch it. There are dozens of examples of this phenomenon on a 'caught-on-tape' show like this. For example:
This is, of course, a ridiculously huge, real, explosion, but notice the time between the first sign of fire and the shockwave/camera shake. "World's Scariest Explosions" has many more clips like this.
One other unfortunate aspect of "The Sentinel"'s camera shake, is the initial zoom. There's an obvious animated scale-up of the comp as the camera shake begins (you can tell from the radial blur along the edges of the frame, and the fact that the image gets larger). Are we to believe that the camera operator, shocked by the explosion, instinctively zoomed in to better catch the action? No. Compositors need to punch in on a shot to shake the camera in the comp - otherwise, you'd see the edges of the frame as we pan/tilt off the image.
In my experience, unless you can absolutely camouflage your animated zoom, you're better off keeping the shot scaled up from the start of the shot, and bite the bullet of a slightly tighter initial composition. If not, you'll get what you have right here - another slightly odd tick in a shot's camera shake.
The shot is actually fairly effective, if it weren't for the camera shake. The fireball is far too large and milky, and there really isn't any debris flying around. And the propellers don't seem to impact the fireballs at all. OK, well, maybe it isn't that effective of a shot.
Our first Camera Shake Citation has been issued. Now, drive safely out there, and keep it under 55.
"The Sentinel" ©2006 Twentieth Century Fox
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